![]() ![]() Since this is a Prison deck, your starting hand and mulligan are essential. ![]() The rest ends up being a mix of lock-pieces - Trinisphere, Magus of the Moon or Maddening Hex extra aggression – Legion Warboss, Laelia, the Blade Reforged, Squee, Dubious Monarch, Fireflux Squad, Caves of Chaos Adventurer, Hazoret the Fervent or Anje's Ravager or utility cards - Unlicensed Hearse, Dead//Gone, Bonecrusher Giant or Chandra, Torch of Defiance. Of the above cards, I can confidently say that 46 are currently key and only a lot of mental gymnastics justifies cutting any one of them: 4 each from Chalice of the Void, Blood Moon, Fable of the Mirror-Breaker, Fury, Goblin Rabblemaster, Simian Spirit Guide, Chrome Mox, Ancient Tomb, City of Traitors, Shatterskull Smashing and Mountain, plus at least 2 Den of the Bugbear.Īmong the remaining 14 spaces, most lists run 1 or 2 more lands, usually extra Dens and/or Sokenzan, Crucible of Defiance. While there are a few other versions of Red Prison - Planeswalker, Jokulhaups, and Giants are the ones that come to my mind right now - the list we mentioned (aka Dragon, Moon, or Red Stompy) has established itself as the most popular.
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