Salt and Sacrifice expands on the world of Salt and Sanctuary by exploring a new era and region, as well as a new role: a Marked Inquisitor. But to so very many people, the lack of online co-op was the most egregious omission, which brings me to Salt and Sacrifice. The fighter DNA resonated with some people. For others, it was the elaborate skill tree. ![]() In hindsight, I’m certainly a little in the dark about what worked best for Salt and Sanctuary, not that there is a single right answer. From there, it was a lot of world pieces, monsters, weapons, and more: all hand-drawn, hand-animated, scripted, and placed a gradual journey to see if the bones of 2D brawling could animate the flesh of this dark fantasy RPG. ![]() I’d built some pretty competent combat systems in The Dishwasher series (which is now unbelievably two console generations old), so the idea of using that as a foundation for exploring an indie soulslike made sense.
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